Keep on the boarderlands
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The other maps in the supplement are clear and simple, but lack the sophistication. This provides a three dimensional view of the buildings, the effect being to make them stand out and bring them to life. Where possible, an isomorphic view is given of the layout of the buildings. The first of these aspects is the book’s cartography. Two aspects of the supplement stand out throughout the descriptions given. Its various buildings and inhabitants are described in some detail, but the buildings themselves are not individually mapped. The Ravens serve as the supplement’s primary antagonists.įrandor’s Keep consists of an Outer Bailey, Lower Bailey, Middle Bailey, and Upper Bailey. It is a lawless place, though a gang known as the Ravens maintain order and exact taxes of their own. No longer mined, Quarrytown has become a shantytown, home to outcasts from Frandor’s Keep itself, its continued existence allowed by the Earl so that he can keep an eye on its inhabitants. The first is Quarrytown, the former quarry the mined stone from which was used to build the keep, the second the keep itself.
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Frandor’s Keep really consists of two locations.
Keep on the boarderlands series#
Thus it moves from B’Par to the Earldom of Reyifor to the vicinity of Frandor’s Keep and the series of watch towers mounted on the peaks above Hell’s Throat. The setting is that of the Kingdoms of Kalamar, Kenzer & Co.’s house setting for HackMaster. Much of Frandor’s Keep’s one-hundred-and forty-four pages are devoted to describing the keep’s history and the region around it, before focusing specifically on the keep itself. So saving the keep, its inhabitants, and the civilised lands behind the keep. It is to this keep that the adventurers will come and in the course of interacting with its inhabitants will learn rumours and pick up small tasks that will eventually lead them to not only uncovering this threat, but thwarting it too. Unbeknownst to the soldiery and inhabitants of the keep, dangers lie close by and a serious threat is readying itself to sack the keep and sweep down on the civilised lands-just as the orcs and goblins did years ago. Its set-up is that of a lonely outpost located in the hinterland between civilisation and orc or goblin infested wilderness. The good news is that I was more than pleasantly surprised by how good it is.ĭesigned for characters of levels one through five, Frandor’s Keep takes its cue from the classic Basic Dungeons & Dragons scenario, B2 Keep on the Borderlands. Putting aside my dislike of HackMaster Basic-or least certain parts of it-I finally picked up Frandor’s Keep and decided that I wanted to review it. One reason that I did not review it at the time was because of how irritated I was by certain parts of HackMaster Basic, though my intention had been to review it as part of the mini-series of reviews devoted to B2, Keep on the Borderlands. In the keep itself and in Quarrytown-the shantytown outside it-rumours abound of ghosts on Hell’s Throat Trail, of missing trappers, and more…įrandor’s Keep: An immersive setting for adventure is a mini-campaign setting for HackMaster Basic published by Kenzer & Co in 2009. Such is the threat that they represent that the Earl has established a bounty on the heads of all non-humans and non-demi-humans in the region. In the years since, it has become a base for hunters and trappers, lumberjacks and prospectors, as well as a focus for bandits and thieves and orcs and goblins that have snuck into the region to prey upon the merchant traffic that passes through the Borderlands to Frandor’s Keep and back again. In response, the Earl of Reyifor constructed Frandor’s Keep, a larger and more impressive fort intended to monitor and curtail any further incursions down Hell’s Throat, on the same site. A decade ago, a great confederation of Orc tribes flooded through the pass and sacked the keep that had been built on an island above Tanara Falls. In the past century it has been used as means for orc and goblin tribes to invade settled lands of the city-state of P’Bapar below. Hell’s Throat is a seventeen-mile long river gorge that cuts through the Krond Heights.